Thursday, February 28, 2019

Too Long!

It's been too long between posts, but between working more than usual, trying to coordinate two house sales (I'm not a realtor) and the opening of "Life is Feuadal" 0.2.0 I'm finding my time very short.

The Bogatyr MBT is all but finished, all that is remaining is to polish the lore and narrate the modeling video.  The next main battle tank, from the SoH (Shield of Humanity) faction, has one through several renditions in my head, but as I was searching for inspiration I came across this image and fell in love with the design.



It's part of a larger image from a multiple tank concept drawing, and unfortunately the artstation account it seems to originate from seems to be not working, or I would give the artist credit.  If you know more than me, please correct me in the comments below.

I originally concepted this tank with the name "Sabre" but apparently that's already a thing.  I'm going with Longsword instead.

Friday, February 15, 2019

Next Tank Coming Along

Just a quick post. It seems like I've been stuck on this one for a week.  Completely modeled, just struggling to determine the best way to sprue it.



I'm probably going to settle on making a "1 tank" pack to combine to a central sprue of both turrets (featuring the conventional and railgun armaments).  Later I'll probably add the 15* raised guns and blast templates for cosmetic and diorama purposes.

The modeling video is also done, just need the final uploads to Shapeways for links and pictures.  Stoked to get started modeling the next tank.

Thursday, February 7, 2019

The Rus: Militia-Conscript



In my not nearly fleshed out enough fictional future, humanity has taken to the stars with two (so far) factions arising.  Rather than focusing on civilizations that somehow end up in dystopias, I like to imagine that civilizations have figured out how to make a functioning human civilization based on their model of governance which reflects the values and temperaments of the peoples who reside there.  From there conflict arises when these civilizations interact.  And when C'thulu rises.

One of these factions I have affectionately taken to calling "The Rus" (pronounced, ROOS).  This is in large part to my wife being from Ukraine (or as I refer to it, the Texas of Russia) and having a handy background resource on all things Russian (her degree is in languages) has it's uses.

With that said, though chomping at the bit to do robot-bear cavalry, I've made the executive decision (as I do all the modeling) to create more baseline units for our future Polyversal games.  Going on what little I know about the earth-conflicts and what I'm told by first-hand accounts (inlaws are great) the Slavic states have, at times, and to this day, require conscription.

As such, I assert that in my polyverse The Rus have a mandatory service requirement for their people, not only as a defensive measure but as a cost saving device for the collective defense of the worlds they occupy.  Especially on outlying worlds bordering or in contention with other factions, able-bodied individuals may be called upon to perform service to the Mother-Worlds.




Equipping them with reliable, if outdated, armor and armament, a typical Militia-Conscript will hardly be a match for a properly trained force.  Working in tandem with other military elements, however, they provide a plentiful and easily tapped quantity of manpower that doesn't need to be moved from world to world and can, in times of defense, hold the enemy at bay until more trained forces arrive.

Any particular population of Rus will have the appointed position of Commissar-Quartermaster, which is a respected, though easy job that may not inspire the best of work ethics by those who hold the position.  During times of peace they are involved in overseeing the training and performance of the mandatory military service and advancing those who show the capacity and/or willingness.  During times of danger, however, those in the population who will need to be selected and armed for conscription are selected and supplied by the Commissar-Quartermaster of their jurisdiction.

Commissar-Quartermasters who the oligarchy of The Rus find have been too lax or unqualified in their positions may find themselves publicly executed.  Those who develop their area may end up being a political force and an inspiring leader on the battlefield, or even find themselves promoted to higher station.  As such, a unit may end up being a Commanding unit as the story presents itself, though holing up in bunker would be much advised.

Though the conscripts are relatively uniform in their equipment and training, their motivation to serve may be varied.  If they feel motivated enough, they will be roused into Fanatics, ready to give everything to defend the glory of their jurisdiction, their homes and their families.  Just as likely, however, they may decide that being a pawn in a war they would rather not take part in doesn't suit their goals for survival.  These Mercenary tendencies may make them balk in the face of an opposing force.  This is often remedied at a local level by a promise from the Commissar-Quartermaster to execute any surviving cowards.